Life and technology - mostly the latter

Mobile Monday London on Mobile Games

Turnout on Monday was good and the crowd was lively. These are my quick notes, and probably miss a lot! This was another great networking event from the MoMo team, and demonstrates the real buzz in the development community in London right now. Event flyer.

Panel

  • Struan Robertson, NaturalMotion Games, @StruManchu
  • Ian Baverstock, Tenshi Ventures, @ian_baverstock
  • Georgina Mackenzie, Toytek, @Toytek
  • Gareth Edmonson, Thumbstar Games, also vice-chairman of TIGA
  • Oscar Clarke (chair), Papaya Mobile, @Athanateus

Trends

  • iPad – great gaming device, shows that physical controller or keyboard not necessary
  • High performance gaming, Tegra 3 etc
  • Android generally
  • Current ‘hobbyist’ model will be undermined when major players hit the market with their comparatively massive budgets and production values
  • There will always be a desire to sell more content post initial-sale

Issues

  • Discoverability – too many apps in the market, how do you differentiate, reach the audience
  • Duplication of old games swamps the market (but twas ever thus)
  • Fragmentation on Android big issue, perceived and actual. For startups, the additional investment in QA makes Android undesirable.
  • QA on small teams
  • Georgina: wrote most code in Obj-C, so locked into iOS. Wouldn’t do that again. Looking to code core modules in C++.

Opportunities

  • Social mobile & gaming. General belief that this is only getting started; corollary is that social must be in the fabric of the game or app; can’t be bolted on later.
    • But if going into social mobile, will need an analytics team; expensive.
  • Ditto for the ‘gamification’ of business apps.
  • Huge quantity of realtime metrics now available to fine-tune designs, if you can take advantage of it.
  • Ian: Smart TV offers opportunities, but has to be compelling to take a user’s focus away from an iPad game.

Other points

  • Must integrate marketing with design in the team and act as-one.
  • Ian: Initial feedback on HTML5 from games developers is not good, despite the opportunity to reduce fragmentation.
  • Advertising (in-app) is only an adjunct to other sources of revenue (eg 20% on top of virtual goods, add-ons).
  • General warning against in-game branding etc. Disrupts the experience and tends not to work anyway.
  • Note from the floor, emerging markets are still based on BB/Java
    • Panel: Papaya is Chinese, is complicated market to work in
    • Georgina: Emerging markets keen on education s/w

Mentions

  • Unity and Marmalade cross-platform mobile game engines mentioned a lot.
  • Blue sky: decent AI please. Poor AI can snap you out of the moment.
  • Georgina wants decent VR headsets. Me too.

Looking forward to the next meeting on data-driven mobile apps on Monday 13 February.

About this guy
Image of Jon Saville

Co-founder, Walnut Innovation

jon at jonsaville dot com

Transport technology consultant, software developer. Photography and architecture wonk.

For employment history and experience, see the LinkedIn link below.

I drink a lot of coffee.


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